Saturday, October 29, 2011

City Street

I'm sloooowly moving forward with the rendering of the trike in an urban environment, but that means making an urban environment for it to be in. Ive had to learn a lot about texture mapping and baking to get the effects I want.

I've put far more detail into some of the objects in the scene than I'll ever need, especially the textures for things like the fire hydrant and mailbox. And far more actual modeling in the street lamp. And some of the object scales are off. And of course it needs more light, badly. It looks like twilight at the moment. I'll probably fix that using the compositor nodes when it's all said and done.

Still, it's been fun. Next step is to link this whole scene into the trike file to and add the motion and then render. And hopefully I'll find ways to re-use the elements so it won't feel like they were wasted effort.

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