Monday, August 22, 2011

Further with Blender

I've been using spare moments to build the skeleton of the trike model, and prepare it for animation. This is a screenshot of the left half of the rear suspension. I've just figured out how to animate the wires using Hooks, so they bend when things move.

As with a number of things in Blender, it seems simple in retrospect, but there are so many features in the program that it's easy to get lost.

If it weren't for the freely available tutorials online, I would have given up on the program long ago. Now my familiarity with it is starting to get to a usable level. I'm wondering if I should make a tutorial on the model, give back to the community. Well, let me finish the animation I'm working on first.

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